Devlog #1 : Pixels, Pixels Everywhere
The Time Engine
For the Punk Dev Jam I quickly decided that Steam Punk was the way to go. I always appreciated H.G Wells' The Time Machine so I quickly took the opportunity to make a steam punk game heavily inspired by it.
This dev log will actually cover about 3 days of development.
Day 1 : "Getting my bearings"
Literally the day that the dev jam started I had started to pick pixel art back up. I had ever so briefly touched is several years ago and then got busy. When I told my friend, Tor, that I was thinking of making a game he suggested the dev jam. The first day I read up on Pokitto and asked my friend who has two of them more about it. I then tried to get FemtoIDE running on my Mac but with no luck, so I stuck to the online Python editor. I think later I'll switch to my desktop which runs Mint and try again. I looked into the Pokitto API, and decided to use Python. The game should be quite simple so I didn't see a compelling reason to use C++, plus I haven't touched Python since college.
Day 2 : "Pixels and more Pixels"
After getting and idea of the hardware, restrictions, API and tools I started to study up on the pixel art which is my greatest weakness. I found some great tutorials online by Pixel Pete and started making some 16x16 tiles and sprites.
Day 3 : "Hey that looks like a tree!"
The next day I stayed up until sunrise, again, learning up on pixel art. I finally started to make some art that actually looked halfway decent. Now that I have a feel for the artwork I'm going to focus on getting the intro animation and tile map created. I want to move my little character around the steam punk future. Tomorrow I'll focus on creating my initial tile map and rendering it in TAS mode.
The Time Engine
Steampunk game largely inspired by H.G Wells "The Time Machine"
Status | In development |
Author | natescode |
Tags | Pixel Art, Steampunk, Time Travel |
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